Do I still need Blender?
Not to build an MLO. Rooms, portals, collision, doors, lights and props from the whole game are all done in Studio. You only need Blender with Sollumz if you want to model something of your own, like a custom prop or an unusual shape. Studio’s export is an ordinary resource, so it runs next to the MLOs you made or bought.
What do I need to run Studio?
A Windows 10 or 11 PC (64-bit) with GTA V installed. Studio finds the game by itself and reads doors, props and textures straight from its files. Buildings are imported from the files CodeWalker exports.
Do I need anything else to make it work on my server?
No. The export is an ordinary resource with everything in it, audio occlusion included. Copy the folder into your resources, add ensure and restart. Its README has the coordinates to teleport in.
Can I add audio occlusion to an MLO I bought?
Yes, escrowed ones too. Studio reads the MLO’s .ytyp and .ymap, works out which room hears which through which doorways, and writes it to a resource of its own. The MLO itself isn’t changed. It can add ceiling lights to dark rooms the same way.
Will it work on my server’s game build?
Studio checks every game model you place against the game build it targets and won’t export one that only newer DLCs have, so nothing turns up invisible in game.
Does it work with my housing script?
The interior is a standard MLO, so door, target and housing scripts see it like any other. Storage units, labs and customer desks come with JSON files a housing script reads, and surfaces players can change come with a client.lua whose exports any script can call.
How do updates work?
Studio checks for a new version every time it starts, downloads it in the background and installs it when you restart. Your projects stay where they are.
Is this made by Rockstar or Cfx.re?
No. MNIMIZE Studio is an independent tool and isn’t affiliated with Rockstar Games, Take-Two Interactive or Cfx.re.